My first-ish attempts at pixel art. Last time I did this type of thing was in high school, I’ll have to find that picture somewhere…
My only reaction…
Source of such idiocy.
I tend not to get to worked up about games journalism anymore, there’s no point in it. It’s fundamentally broken in just too many ways to count. It’s frustrating to wade through so many worthless articles and reviews that it fries your brain cells and makes you wonder what editor was sleeping underneath his/her desk when they allowed said to be published. Sure, not all game journalists are bad, but there’s not very many good ones either.
Reading this reddit post is so ridiculous for me. The redditor in question who posted this article basically feels hurt that the post went viral, and that it puts real issues that game journalists deal with in an overly simplified manner, boo freaking hoo. You can take any serious issue, and spin it into a simple thing.
The ABCs of Game Journalism is a very snark post, and that’s the point. I don’t think the person who posted on reddit really gets that there are OTHER posts there that are ABCs of other things: Marriage, 80’s action movies, Sales, etc.
The reason that post went viral is because of how true it is. I’m going to just go through this reddit post and dissect the guys faultyness in posting this (Italicized is the redditor, Bold is my response):
Yes. The games press lives in expensive cities. Why? That is where the industry is. The symbiotic link. The source for new material. Some can move away. Many do not.
There really isn’t a such a need to live in these areas anymore, most of the news is online and can be snatched from so many other sites you can spin your own preview without having actually played the game, which I’m sure some random journalist does.
Yes. The games press is friendly with PR and Marketing. They are the gatekeepers to the games industry. The games press are the gatekeepers to their readership. A good work relationship benefits both parties.
And that is the biggest problem to the readership. Unless the press universally demands that they get access without having to be cozy to the PR and Marketing, it will only get worse. Do I need to even bring up Mass Effect 3, and how the press was so protective over the game? And that anyone, EVEN people who had legitimate gripes with the game were labeled entitled? I don’t hear of movie critics having to be cozy to movie studios for the next private screening of (insert film/unnecessary sequel here).
Yes. Sites do depend on ad clicks to survive. Free content needs a method of monetization. Responsible and good editorial will know their readership. They will put out good content. It will be read.
How many times do I have to hear a cry fest over people using AdBlock? If a reader chooses to keep obtrusive, distracting ads off of their page, that is their right, and choice, quit trying to make people feel bad about that.
Yes. Some sites abuse agendas. Social responsibility is important. Going too far can be risky. Some sites benefit from this. Some race to the bottom of quality. Depends on editorial staff.
I’m not going to argue this one, the SJW craze really burned me out from paying much attention to game webpages anymore. You either where supportive of the crusade of how old video games (that were based on gameplay, not on story) were misogynist, or you’re a rape apologist. But if some web pages want to say they’re all for equality, yet post garbage that is often unrelated to games, and then still preach that some game makers are sexist pigs, you’re a hypocrite (see Kotaku).
Yes. A lot of games writers are terrible. Unmannered. Unprofessional. Can’t write. Can’t plan. Can’t edit. Some move on to editorial. Some editors are still terrible. Many are not.
Been seeing/saying this for years, moving on.
Yes. For many the endgame is the industry. Most keep writing in other methods. Very few actually develop.
And this is why the distrust stays so strong with the gaming press. It’s not too rare to see well known individuals in the press often going to work for a game company as their PR, or writer, etc.. It’s great they find a better paying job, but it’s sometimes gigantic proof for some of crooked practice that we see all too often in the real world (Senators are often a rotating door of lobbyists for companies).
(Had to break this next paragraph up, same format as before)
Yes. Compensation in games journalism is typically poor. Competition is extreme. Man from previous writeup left games writing for corporate copywriting. Now does games writing as hobby. Now paid more than he could have if he stayed. Other games writers not so lucky.
That was obviously a smart man. I think people who review or do game writing as a hobby are often people who enjoy it more, and can be far more objective than a guy who has to put in at least 20 hours into a game by sundown who still has three more games to finish and review
Quoted from Ben Kuchera formerly of Penny-Arcade Report on news of termination: “My career options are 1) Have a senior position at an online publication focused on games and technology or 2) Walmart greeter.”
This a quote taken completely out of context on TWEETS. I’m pretty sure that Kuchera was kidding on his two options. He worked for Ars Technica, which is a good site, why he left that is beyond me. Penny Arcade Report had promise, but it devolved into just another web page of worthless posts and click baits. Kuchera is rarely a good writer either.
Quoted from Kris Ligman formerly of GamaSutra on news of termination: “Twenty-seven years old and all the marketable skills of a three-legged mule. Goodnight.”
Which brings me to a point that I’m going to repeat, that’s not our fault or issue, that’s yours pal.
A lot of skilled people in games journalism could do things outside of games writing. Many do not.
That is their choice, and probably to their detriment.
Picture this: a job having lackluster pay and no direct marketable skill development that’s occasionally enjoyable. Everyone wants this job. That’s games journalism.
How does games journalism improve from here? How does free content profit when adblock exists? How does compelling content compete when lazy copy can convert? How can press members have social responsibility without it overtaking editorial? How can writers be paid more when the market does not support it?
These are the problems plaguing the industry. Not personal vendettas. Not petty issues. Actual problems. We need to find a balance.
To the audience: how do we solve this?
To the author: WE, THE READERSHIP, DON’T. THAT IS YOUR RESPONSIBILITY. This goes right back to the point I said I’d repeat myself on, that we are not responsible for the problems that plague the gaming press, and passing the responsibility to us is lazy, cheap, easy, and unprofessional.
Gamers just want honest reviews, not tainted by PR speak, and fancy words that press try to use to make their review sound glossier than before. We don’t mind a preview spread that talks about an upcoming game, but quit acting like it’s the second coming of Christ when it’s only getting an 8/10. Quit trying to make every game, including indie games (that five years ago would have been completely forgotten in five minutes of their release) as being “Bold, Daring, FRESH”, when half the time it’s just them using sprite work and animations that PALE in comparison to games from the NEO GEO.
If the press is so concerned over their plight, it is THEIR responsibility to make a better life and profession for themselves, it is not the readership’s job to help with that.
And quit crying about your real life issues, we don’t come to your site for that, we come to read about games. I don’t know why they think we want more than that.
A deleted tweet by LeBreton, who worked on BioShock with egomaniac Ken Levine, who’s “winding down” his studio Irrational Games.
Irrational Games is most famous for overblown/overhyped games such as BioShock, and it’s third game, BioShock Infinite. The latter was probably not a big seller, and maybe didn’t break even. So to cut the losses, they’re letting Levine “wind down the studio” (aka shut it down), and sending over a 150 employees a pink slip or to relocate.
I don’t know how this song can’t put a smile on your face, especially if you’ve ever played this game. If you’ve got a Vita, the PSP edition is available to download. It’s tough, but fun.
My favorite song from this game, and I’ll never forget the day I saw this game at “Babbages”, on the Dreamcast Demo Unit
My favorite part from the new Smash trailer ⊟
I saw these GIFs reblogged on Nadia Oxford’s tumblr, where she wrote, “Glad to see it acknowledged that Samus is tall as hell and not the tiny, frail waif Other M makes her out to be.”
Agreed! She’s supposed to be close to 6’3” and 200 lbs out of her armor, according to this Nintendo Power comics scan. Little Mac is like 5’7”.
YES, thank you. The focus on Other M in Smash 4 so far has worried me a little but it’s great to see they’ve kept some of her essence and didn’t conform entirely to Sakamoto’s fanfiction fantasy.
The new trailer for some reason also gave me vibes of Viewtiful Joe with it’s art style. Did anyone else get that?
Take a sneak peek at TIE fighters, the Ghost starship, and new heroes in this special teaser!
I’m looking forward to this.
please watch this
Your Final Fantasy 7 memories, washed away by a guy who-live-in-a-pineapple-under-the-sea.
Steam will be getting a new Music feature soon, in beta testing on both the Big Picture and SteamOS interfaces.
You know, there was a time when Valve focused on games, and less on being a service, I’m really starting to miss those days. Kind of like when I was hoping that Half Life 3 would come out some day (probably never).
Forza 5 “Microtransaction Bull”
This is the future. Instead of being able to play that $60 6 hour game, you’re going to be punished for actually playing the game and not spending to skip the content in it. Consider your options on how to not allow this crap in your games (hint: with your wallet).
In the meantime, read Mark Brown’s post on why he doesn’t play free to play games. His reasoning on it reflects my own opinion.
Trying to get into the habit of drawing at least a little something every day. Fanart often helps!
Bowser’s a character I drew all the time as a kid, so much that I never really need a ref to remember his features, heh.
Should they redesign Bowser, I’d think they should go with this.
Just shut up already. I get annoyed with people who say this every time we hear about their stock or the sales of the Wii U. Yeah, the Wii U is a full on turkey right now, and the chances of that changing are incredibly slim, but it’s not the end of the company. Their stock returned to it’s previous levels before everyone reported their downfall and began arm chair analysis, but NO ONE reported on their stocks returning to previous levels. Funny, stocks go up and down, who’d have thunk it?
Nintendo has weathered some pretty bad times, most notably the N64 and Gamecube eras. Nintendo intentionally made the N64 hard to program for so as to get “lower level” game makers to steer clear of making games for the system, and in fact, it did the opposite, and the system nose dived as the PlayStation took over the world. The Gamecube was far more easy to program for, but Nintendo did little to nothing to get 3rd parties on board for the system, and Nintendo couldn’t come close to the Juggernaut that the PS2 was (neither could the first Xbox). Emily Rogers wrote a few articles highlighting this, and seeing the way Nintendo has done things in the past, it’s sad to see them repeat the same mistakes.
You may think I’m knocking Nintendo harshly, but that’s not my intention. I honestly have found more Wii U games I WANT to play than I do of the PS4 right now, but Wii U’s future being wary is what makes me step back and think about a purchase of it. And I also have a strong fondness for the Gamecube, almost more than for the Super NES, as well as the DS and GBA SP. The Gamecube has a great library of games (as do the previous systems I listed), but it just wasn’t marketed very well, nor did Nintendo make the effort to get heavy hitting games like GTA III or Vice City to it. It was also at a turning point in the gaming industry where you saw a large increase in “Mature” open world games (see the change in Jak and Daxter to Jak 2 and 3), and Nintendo still couldn’t get the “kiddie” label off to save their life (and they still can’t).
Nintendo is finally caught in a very bad predicament they put themselves in. They brushed off internet connectivity for years, and then they were forced into it kicking and screaming. They still have yet to make an account system for their consoles, which is just silly in this day and age. I could forgive the Wii and DS for that, but not the U for not having some sort of an account based system that ISN’T tied to your console. They had a number of years to project how HD development would need to be organized, and Nintendo came out with their pants down not realizing the scale of work that it requires.
Nintendo says’ they’re NOT competing with Sony and Microsoft, and that’s fine by me, but then what’s their end game? What’s the goal? To get us more fatigued with stabled franchises like Mario, Zelda, Pokemon and Mario Kart? That’s not a lasting strategy. Mario 3D World, despite it’s high praise, has been THE WORST SELLING 3D MARIO EVER. They’ve got to give Mario and Link a break. Years ago, core Mario and Zelda games were an event that only came around occasionally (maybe every 3-5 years). Now we get them at every turn.
I have no doubts that Nintendo will be just fine, but they have to have a major overhaul in the way they do business. That doesn’t mean I want to see them cram DLC into everything, save that for Capcom. And it also doesn’t mean that I want the NES Super Mario Bros. on a crappy touch based or Temple Run like game. I’d rather see Nintendo with a stronger focus on good games, rather than “surprising” me with every new release. And I’d also like a new Star Fox, Wave Race, F Zero, and Pilotwings. Hop to it Nintendo, your future depends on it.